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League Director

Debbie McWhirk

913-669-5247

 

 

Last Updated

3/6/2010

Rules

1)    Team:                   Five Players Per Night    (8-Players Team Total)

A team consists of a minimum of 5 players and a maximum of 8 total players.  Each team will have a captain.

 

2)    Ranking System:

Men   3  to 7 )         3  -  Men Can Play     ( Max 18 )         ( Women   2 to 6 )     2  -  Women or more ( No Limit )

No more than *3 men can play matches the same night.The number of ladies that can play matches is unlimited.  In addition, they may play twice.  See * Rule #22.  *Open division Max. (24)  Points any mix of players.

 

3)    Game:  Eight Ball   5-Total Matches per Night

There are five individual matches played  per team match.  Players play head to head matches, your player against an opponent. 

 

4)    Start Time:            7:05PM     (15 Minute Grace Period)

If you have only one player present at the official start time, then he/she must start.  Grace period is only to be used if one team has no player present at the official start time.

 

 5)    Cost:   

$ 5.00 per player-if you play that night. ( See Deductions #7 )Points will Not be awarded to teams who fail to pay nightly dues.

6)    Points: Win  -  2 Points ]    [ Hill  -  1  Point ]    [ Lose  -  0  Points ]

A player that wins his/her match is awarded 2 points.  Any player that loses in the rubber or (hill) game of their match, receives 1 point.  Any player that does not go to the hill with their opponent and loses will get 0 points for their match.

 

7)    Deductions:          (He or She would deduct below amount from $ 5.00)

Break & Run Deduct once per night per player $ 1.00

Eight on the Break Deduct once per night per player $ 1.00

 

8)  Team Captains:  The Team Captain has the responsibility for their team.  Team captains will vote on any rule changes or    options.  (Optional loser breaks & ladies 1st up, etc.)  In addition they will settle any disputes or controversy (See Rule 28).

 

9) Basic Rules: Home team flips a coin, visitor calls it.  Winner has the option of which team puts up first. Once a Player has been named it stands See rules #21 & #22  Clearly!!  Call or point to  the pocket you intend to make the eight ball (anyone  can remind the player to call it), don’t turn your back like you didn’t see the call, It will go to the shooter. One foot must  be on the floor when player is shooting his/her shot. Phones & Electronic  devices are prohibited at the table when shooting. Please step away from the table, when making or receiving a phone call.  If you start breaking down your cue in front of youropponent before the last game is completed, you are conceding the match, they win.

 

10)   Racking &          All balls in the rack should be touching, (if possible).

Cue Rules:    Eight ball inside center behind 1st ball in rack, mix all others not all strips on one side, etc.  Home team player flips coin, visitor calls it, winner of coin toss breaks, loser racks.  Split quarters or alternate.  After the coin toss the winner of each game breaks & the loser racks.  Breaker may request a re-rack. 

Eight Ball on the Break  -  Wins  (Ball Count B/7)

Eight Ball on the Break & Scratches  -  Loss of game  (D/7)

Eight Ball Off the Table  -  Loses (Ball count preceded by D/ #balls)

Open table after the break.  Eight ball is NOT neutral. 

The following are Legal:  Push Shot (No Angle),  Jump Cues , Jump Shots  top half of cue ball  -  Changing cues anytime.

       

11)   Breaking:         Legal break cue ball striking the 1st or 2nd ball in the rack.

If you break and four balls don’t go to a rail and a ball is not pocketed, or scratch and as above, you would re-rack for your opponent.  You may request and receive a re-rack anytime.  The player that is breaking must break the balls from behind the head string line.  After breaking the rack of balls, the table is still open until that player, or the opponent, sinks the next ball to establish the table.  The 8 ball is not neutral.

 

12)  Ball in Hand:      A foul and a ball in hand to your opponent:

Illegal aid, vocal or visual, while a player is still shooting at the table results in a ball in hand (see rule #15 Coaching).

Any non-performance shot (Failure to hit one of your balls, stripe or solid, first.)   No split hits.  Any ball on the table not going to a rail (the cue ball or pocketing a ball) after hitting your object ball, or jumping the cue ball off the table.  Once a foul has occurred, been called and acknowledged, any team player can call it.  It’s a ball in hand to their opponent.  Placing a ball in hand:  Off the break  -  Anywhere behind the string line, any other time anywhere on the table.  Ball must be placed by hand only, nothing else.  Unless you declare the cue ball neutral  move it & then declare it live before shooting,  Care should be given in this area because, any touching of any ball (while placing the cue ball) results in a foul.

Any ball off the table (except 8 Ball) will be spotted, your turn is over, and it’s your opponents turn, with a ball in  hand .  Shooting the wrong category of balls realizing your error & changing back to yours no penalty, If you are called at any point before the 8, ball in hand to your opponent.

 

13)   Cue Ball Fouls:  Stopping any movement or altering the course of the cue  ball after pocketing the (8) ball is foul & loss of game.

Dropping anything on the cue ball (chalk, keys, drink, etc.)  Moving the cue ball accidentally with your hand or your cue (shirt, arm, leg, etc.),  or double hit.  Once a foul has occurred, & been acknowledged (any team player can call it.) it results in a ball in hand for your opponent.

 

14)   Object Ball Foul:     Altering the course of any ball  (rolling or movement)  from, or as the result of a shot, is a foul.

f an object ball has been moved accidentally, it must be moved back to it’s original position, before any ball goes through that point, if not a foul has occurred.  Ball hanging and dropping in pocket after (8 seconds) is to be re-spotted where it was sitting at the pocket and play is resumed.  

 

15) Coaching:         NO Coaching,  If it’s your players turn to shoot, end any conversation with them, as this could be

considered a coach, any volunteered information as, it will go! or you still have the seven ball left when the player is on the 8! Is a coach.   However you may ask your team captain,  their team captain, or their player whether you have stripes or solids.  You may ask for a ruling on a hit, or what is required on a frozen ball for a good hit from both team captains, no reference to English,  or where to hit the ball.  You may ask if the table is still open.  You may ask if a foul was committed against you, or ask someone to watch a hit. TEAM Penalties for any questionable actions will be dealt with severely (from ball in hand to immediate Team Disqualification). Third party

interference is not acceptable & should be dealt with by the establishment..  

                                 

16)    Scorekeeping:      A  Team Bye  receives  6 -  Points  &  30 -  Ball Count.

Team, name, rank, games must win, player number, balls left on table (By the loser), winner (AFTER EACH GAME), and the

 winner of the match.  The winning player of each game advises  the scorekeepers, who won, and the number of balls left on the

Rank vs. Games Must Win:  Reduce rank by one unless you are playing against a (2), then the games must win column will be the same as the rank column.  At the end of the match line, Score 2-points to the winner,  1-point for hill,  Or  -0– zero.

That’s it!  Nothing else!  Of course, total the money and your wins on the bottom, place in the provided envelope, and turn

in that night.  Failure to do so may result in losing all  points earned.

 

                                                                 

  

17)    Scorecard:      Game 1  -  G1 Box, write in total balls left on the table by the loser, mark who won that game.  If you precede the ball count, with the following:  B/ = Eight on Break   R/ = Break & Run  D/ = Game won by default see the following  (a, b, c or no show) (a) Scratch on eight  (b) Eight out of turn  (c) Eight on floor

     Example: [ B/7 ]   [ R/7 ]   [ D/2 ] Followed by Game 2 or G2, G3, etc.  At the end of that line total points ( 0-1-2 ) and who won.  Top or bottom player. On the bottom, total the points, total the money, sign it along with the opposing team captain, please make any notes or  comments on the scorecard.  If you feel a player rank is too high or low, your team or theirs send a note.  Errors on points, or  ball count, must be corrected by the following week or stand  as being correct.  No exception.

  

 

 

18)    Draw:           If your position is bad and you cannot decide what to do, you may hand your opponent the cue ball,  ball in hand.  Should they have the same dilemma as you, they in turn hand the cue ball back to you ( 3 times ) no shot, it’s a  Draw.  Or if you both decide, the game is a draw, re-rack, same person breaks again.  If however, one wishes to continue, keep shooting or giving up ball in hand, until  both players stop shooting and as above.  It’s a Draw.

 

19)    New Player:  Never played any league, ladies start as a rank of 2. Never played any league, men start as a rank of 3.

  

20)    Played:      Played before (APA) comes in at that rank.  Or at a rank if (BCA or Valley). ( 9 or above = 7) (8 = 6)  (7 = 5) (6 = 4) All others come in as a 3 Rank.

 

21)    Men (max. 18 points):         Putting a player up should only take a couple of minutes.  Once named it stands unless the 18 point violation occurs. *Exceeding 18 points, if the first game rack isn’t broken  and the team realizes their error, they may replace the player, no penalty.  The opposing team may change their player.  If the rack is broken, the match will be awarded to the other team as a default win (2) points, Zero ball count.  Then continue to next match, both players owe $5.00.

22)           Women (no limit): *Exceeding double plays just change the player.  At least 2 women must play per night, and you may play   as many as 5 women per night (*No Limit).  If you  have any woman available on your team, you may play her twice that night, or default.  This option may be used up to *3 times a session (each woman on the team) but not in the play-offs or  any higher level tournament. *(determined by session length)

23)    Slow Play:   In normal situations, the shooter should take no longer than 30 per shot.  Players that consistently take an inordinate amount of time to complete a shot, should be reported by the opposing team captain.  In higher level tournaments, if this has been a problem in the past, this may result in a ball in hand for your opponent.  Please advise your players to keep shooting within appropriate time frames.   

24)    Adding or Deleting a Player - Player Quits:  For the first 4 weeks you may replace a player with any other player regardless of rank.  After that the following apply: You may replace any player who drops out or quits with  player of equal or less ranking, at any time.  If on the night of play, tell the opposing team captain before the coin flip and make sure of their ranking.  If you are wrong, the points go to your opponent.  In the space provided for your  comments, put new player replacing old player (Up to 4 times per team per session).  The player added must have a minimum of 4 matches played with your team to be able to play in the session play-offs.   

25)    Questionable Hit:   Good hit situation or ball frozen  on the rail, ask the shooter to stop, before the shot, get a neutral party to call it, or someone you both agree upon.  If a ball is declared frozen on the rail by your opponent (or you), you must either drive it to another rail or after hitting the object ball, the cue ball can hit the same rail or another ball goes to a rail.

26)    Defaults:      Team 6-points 30-ball count:  Player 2-points 6-ball count No one shows. (Ten minute grace period)  List three players on scorecard, mark default opponent, $5.00 for each win. Should you not have enough players, the team with players present gets the default wins (Up to 3).  Defaulting team owes  $15.00 minimum on their total, (2) show and play,  $5.00 additional, (3 players mini mum) on defaulting team. Not showing up the last 4-weeks may result in your teams disqualification from the play-offs & all individual awards (minimum due $20.00). 85% of the total matches scheduled must be played & paid for or a team can face Disqualification from all tournaments.

27)    Cancellation:  While a 10 hour notification would be normal, a rapid change in  weather conditions or health risk could alter  that which is normal.  To cancel a match, call the league director a.s.a.p., in turn the team you are scheduled to play will be notified a.s.a.p. The match should be played the following regular night or before.  If you are uncomfortable with weather conditions or health risk consid erations,  do not  attempt to participate in match play that evening.

28)   Sportsmanship:  Observe common courtesy.  Un-sportsman like conduct can and will get you suspended.  Intimidation tactics (Vocal or otherwise) will not be tolerated.  When your turn is over, please move back from the table and let your opponent shoot.

Derogatory comments made toward your player should be noted on the scorecard. If a league official hears such a comment it will result in the following: 1st offense ball in hand to the player: 2nd offense loss of game, 3rd time loss of match & the 4th time you’re suspended, remember it’s the one that’s heard.  The Establishment supercedes any rule of the 3 & 2 Pool USA league.  Example:  If you are barred from there, resolve it with management, or stay out. Fighting results in suspension.                                  

29)    Other Resolutions (Any Problems):       If something is up in the air, let the team captains resolve it.  If we have an impasse, the home team captain will flip a coin, opposing captain calls it, AND IT’S FINAL!      

30)    Play-Offs:    8-team division ( for 4-7  9-12 teams check w/director)      ALL TEAMS MAKE THE SESSION PLAY- OFFS.  And eligibility for the Grand Prize of $ 800.00 Four (4) matches required for play-off eligibility for a player.  First place Receives a minimum of  $80.00 in cash.